Bubblegum rations low
> Systems, computer graphics, and web developer experienced in Rust, C++, TypeScript, React and more!
> 3+ years working as a software developer. Previously Goldman Sachs and Mercedes-Benz. Currently at Zap Surgical Systems trying to revolutionize stereotactic radiosurgery.
> Mission: Make the world a better / more interesting place with my keyboard.
> Caution: You might enjoy yourself.
A "game engine" created for my Game Engine Design and Development class. Designed to be as portable to as many platforms as possible, and to have tools and affordances common in most engines. Used OpenGL and DirectX APIs, Win32 API, and Emscripten. Uses traditional engine controls (i.e. right-click and WASD to move the camera). If visiting the web version, please allow a few seconds to load.
Bitray is an experimental ray tracer built in Rust. Used the Rayon library to parallelize the rendering, decreasing render time by 10x.
> Ready to get in touch? Initialize secure connection protocols